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Interactive Arts and Media IAM
The Interactive Arts and Media Department is home to the Interactive Arts and Media Major, the Web Development minor and the Game Design major.

In the Interactive Arts and Media Department students learn to create interactive art, media, and games that are innovative and compelling. They work with faculty who are accomplished professionals to achieve several goals: thinking critically, solving problems creatively, and developing an individual and imaginative voice in their work. Students study aesthetics, theory, technology, cultural and ethical issues in preparation for entering diverse and successful careers in interactive arts, multimedia, web design, interaction and interface design, and game design.

CALL FOR ENTRIES: Art of Play
Submissions Due Oct. 16th Exhibition Opens Oct. 30th 4-6pm The Project Rm. / Room 416 | 4th Floor of 623 S. Wabash Ave.
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In celebration of the IAM Game Design Program, all Interactive Arts and Media students, faculty, staff and alumni are invited to submit artwork that focuses on the idea of “playfulness” for The Art of Play exhibition in the Project Rm opening Oct. 30th. We are seeking submissions in the following categories:
  • Playable Games board games, pen and paper games, trading card games, computer games, video games and mobile games
  • Game Art prints, drawings, photographs, storyboards and objects from games you have made, played or imagined
  • Costumes pieces from original costumes you have created for cos-play and game development projects
  • Machinima short films rendered from game engines
  • Soundscapes original, playable digital sounds created from or for games SUBMISSIONS DUE OCT. 16TH TURN IN TO TERENCE HANNUM IN ROOM 400-D IN THE 623 S. WABASH BUILDING - THANNUM@COLUM.EDU

    IMAGE CREDIT: "Memory and Desire, Stirring" by Andrew Hicks (2007)
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    IAM Featured Exhibition
    PixelShift
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    PixelShift introduces exciting new works by 20 students from the IAM Time-Based Composing and Sound & Motion classes. The artists investigate the perception of space while exploring themes of myth, time, social networking, viral campaigns, the real and unreal. The work will be presented through the seemingly simple, yet exceedingly complex art of digitally manipulated pixels within the physical space of multiple graphics monitors. The exhibit features explorations of sound as shape and structure using the computer as a creative visualization tool. Narratives and subliminal messages pepper this collection of work from today’s up-and-coming media artists.