Student Learning Outcomes for the Interactive Arts and Media Department
Interactive Arts and Media
students learn to build dynamic media and art
experiences centered on the interactions between people and technology.
Students graduating from the IAM Department will be able to:
Understand the Conceptual Foundations of their Discipline
Create, Design and Innovate
- Identify and explain the influence of major historical and contemporary theories, works and ideas on social, interactive and mobile media.
- Recognize how to apply ethical technology design solutions to real-world problems in civic, educational and community contexts.
- Relate disciplinary frameworks (language, method, approaches) to the critical analyses of work in their field.
- Demonstrate understanding of fundamental narrative forms and structures as they relate to interactive art and media disciplines.
Write, Communicate and Analyze within their Field of Practice
- Think and act as innovators, adept at using a variety of computational tools, technologies and processes to express ideas and solve design problems.
- Exhibit proficiency in understanding and applying the principles of user-centered theory and work-flow to the creation of interactive applications and digital media.
- Synthesize knowledge and skills — technically, conceptually and aesthetically —to build and refine a professional portfolio.
Work Professionally and Collaboratively
- Use professional writing practices to articulate ideas in various styles appropriate to particular audiences, contexts and purposes.
- Make strategic use of digital media to deliver well-organized and professional oral presentations before groups.
- Exhibit the professional behaviors, skills and work habits necessary to succeed in the global marketplace within their chosen field, including time-management and meta-cognition (learning to learn).
- Demonstrate the social and emotional competencies necessary to perform and communicate responsibly in collaborative teams and group settings.
- Recognize the functions, methods, vocabulary and roles that are unique to the programmer, the designer, and the artist within the iterative and collaborative design process.