Engine Based Design I 36-2510
This production-oriented class focuses on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, game play, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.
Prereqs: 36-1500 Introduction to Game Development was: Game Idea Development, 36-1501 Introduction to Programming:Theory and Concepts,and Co-Req.52-1152 Writing & Rhetoric II
|
Students will be able to...
|
|
Explain the strengths and weakness of game design based on existing game engines. 
|
|
Modify an existing demonstration game level in the areas of mission, combat, and AI. 
|
|
Use the chosen game engine and its development environment in future production classes 
|
|
Grasp the structure, grammar, and syntax of the chosen scripting language as a representative of an industry-standard scripting language 
|
|
Back to All Courses