Kakatte Koi Yo! selected as a finalist at the E3 College Game Competition.
By slapping its competition away, Kakatte Koi Yo! successfully marked its presence at this year’s E3 competition.
Kakatte Koi Yo! is a 2D platform fighter similar to games like Super Smash Brothers, Killer Queen, and Duck Game. Controlling one of four cats in teams of 2, players must complete one of two win objectives before their opposing team each round to win the game.
By incorporating 3 different modes, it allows the player to play this game more than once, and differently.
Single-player includes Training Mode, a series of platforming stages with challenges designed to teach core mechanics like movement and fishing. Challenge Campaign is a freely-explorable map with entrances to various challenge stages. Accessing more complex challenges requires the player to utilize more advanced movement techniques. Arcade Mode is a series of single-player (or perhaps cooperative) battles structured similarly to the arcade modes of other fighting games.
Let’s meet the team that made this awesome game!!
The programmer of the project. Sophie wrote most of the code for the game as well as did most of the debugging and testing.
Made all the art assets used in the game.
The level designer and one of the lead designers on the project, Joshua also took somewhat of a producer role in keeping track of and assigning tasks throughout development. He learned a lot from working on Kakatte Koi Yo!, and will be applying what he learned to other projects going forward.
This game was part of the Indie Team Capstone project. Many people also helped create and test this game and make it truly outstanding.
David Antognoli – Teacher / QA Assistance
Chris Bokowy – Sound Design
Jason Fishel – Sound Design
Alex Riak – Composer
Bill Guschwan – Mentor
Adam Roberts-Forouzi – Associate Artist (Promotional Material)