Warden of Raal” is a trap-setting game, where the player controls a construct tasked with protecting their ancient temple from a constant onslaught of thieves bent on stealing their relics; the source of their mystical powers.
Having been recently awakened from its frozen slumber, the last of the temple wardens must take up its duty to protect the temple from intruders. With the recent discovery of the temple, many have come in seek of the treasures that lie within. The temple, powered by a series of mystical relics, has only the warden to safeguard these relics, it being the only line of defense between waves of invaders and the complete loss of an ancient civilization.
The warden, fueled by the temple’s power, has the ability to channel this force into the creation of traps to repel those that would dare venture within.
Warden of Raal was the Columbia College of Chicago Interactive Arts and Media department’s Game Design capstone project for the 2010-2011 senior class.
A diverse team consisting of twenty seven artists, sound designers, programs and designers worked on the project for a year in the Unity Game Engine, producing a product shown at the 2011 Game Developer’s Conference, as well as be released for the Manifest Urban Arts Festival on May 13th, 2011.