INARI is a 2D hack-and-slash platformer created as a capstone project by game development students at Columbia College Chicago.
Take control of a ninja kitsune who has descended from the heavens to slay the evil spirits plaguing Japan. Slash your way through demons as you run across rooftops, through crowded festival streets, and make your way to the leader of the demonic parade.
INARI provides players with an arsenal of different attacks to slay enemies in style – from quick stabs to hard-hitting heavies and even aerial swipes. By stringing together moves to create combos, you can cut through enemies with ease and rack up divine style points.
Keyboard: Arrow keys – Move, Space – Jump, Attack – Z, Dash – Shift, Parry – C
Controller: Left stick – Move, A – Jump, Attack – X, Dash – Left Trigger, Parry – B
Karen Spriggs – Programming, Concept Art
Lane Howard – Game Design, Programming, VFX, Soundtrack
Ethan Gregory – Game Design, Programming
Hannah Hamilton– Game Design, Programming
Cameron Bates – Game Design
Marc Guiterrez – Game Design
Anna “Reese” Finton – Art Direction, Concept Art, Environment Art
Trang Nguyen – Concept Art, Character Art, UI
Nilana Khoxayo – Concept Art, Character Art
Daria Boudreau– Environment Art
Angelica Idoko – Concept Art
William Walker – Animation
Donovan Wolf – Animation, VFX, UI, Audio
Casey Huffer– Audio Director
Outside Assets: LeanTween (UI), Permanent Marker Font, Good Brush Font, Credits for Cat Sounds, Ambient Dust and Firefly Particles
You must be logged in to post a comment.