Game Design (Page 2)

IAM Alumni Becca Hallstedt talk 'Getting a Job' for programming club Hackerjacks

GETTING A JOB 101 Presented by Becca Hallstedt (Class of 2017) Freelance Concept and Texture Artist In partnership with </hackerjacks>, Becca Hallstedt, formerly of World of Warcraft at Blizzard as well as Injustice 2 at Netherrealm, led a presentation and discussion about techniques around job applications and interviews in the games… Continue Reading Getting A Job 101 (with Alumni Becca Hallstedt)Read More →

logo for the student game "Aiku"

  CAN YOU SAVE THE CREW? “There has been a fuel-related emergency aboard the R.V. Minerva. The crew is in cryosleep, bound for a distant asteroid. As the ship’s ‘caretaker bot’, you are responsible for the allocation of the now-precious energy reserves. Solve puzzles by powering different objects around the… Continue Reading AikuRead More →

photograph of IAM's welcome table at Open House

Our amazing students took the lead, showing off their talent and explaining their creative process at our Fall Open House. Talented students demonstrated their leadership skills; as teams of creative developers they build interactive experiences, and inspire others to do the same. Interactive work (games, web sites, and other applications) were… Continue Reading Fall Open House 2018Read More →